tag:blogger.com,1999:blog-21618991544820446482024-02-20T04:04:35.388-08:00Mark Davies Animation BlogMark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-2161899154482044648.post-53912235776238780002017-05-02T04:01:00.001-07:002017-05-02T04:01:47.715-07:00Mark Davies Animation Showreel<div dir="ltr" style="text-align: left;" trbidi="on">
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com1tag:blogger.com,1999:blog-2161899154482044648.post-23665723370890637112017-02-16T08:19:00.000-08:002017-02-16T08:19:32.665-08:00New Animation Books<div dir="ltr" style="text-align: left;" trbidi="on">
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A few new animation books to add to the collection. Looking forward to getting stuck into them. Links below if anyone is interested:<br />
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<a href="https://www.blogger.com/Inside%20VFX:%20An%20Insider's%20View%20Into%20The%20Visual%20Effects%20And%20Film%20Business" target="_blank"><span style="color: blue;">Inside VFX: An Insider's View into the Visual Effects and Film Business</span></a></div>
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<a href="https://www.amazon.co.uk/Independent-Animation-Developing-Producing-Distributing/dp/1138855723/ref=sr_1_1?ie=UTF8&qid=1487261321&sr=8-1&keywords=independent+animation" target="_blank"><span style="color: blue;">Independent Animation: Developing, Producing and Distributing your Animated Films</span></a></div>
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<a href="https://www.amazon.co.uk/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0593070097/ref=sr_1_1?ie=UTF8&qid=1487261441&sr=8-1&keywords=creativity+inc" target="_blank"><span style="color: blue;">Creativity Inc: Overcoming the Unseen Forces That Stand in the way of True Inspiration</span></a></div>
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<a href="https://www.amazon.co.uk/New-History-Animation-Maureen-Furniss/dp/0500292094/ref=sr_1_1?ie=UTF8&qid=1487261610&sr=8-1&keywords=a+new+history+of+animation" target="_blank"><span style="color: blue;">A New History of Animation</span></a> or you can get the slightly older but cheaper version <a href="https://www.amazon.co.uk/Animation-Global-History-Maureen-Furniss/dp/0500252173/ref=sr_1_1?ie=UTF8&qid=1487261650&sr=8-1&keywords=a+history+of+animation" target="_blank"><span style="color: blue;">here</span></a>.</div>
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-52887821373788679362017-02-06T14:20:00.000-08:002017-02-06T14:20:37.018-08:003D Modelling Practice<div dir="ltr" style="text-align: left;" trbidi="on">
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A model I've been working on as a bit of practice. I've mostly been doing hard surface modelling in my job so this was a good opportunity to practice something a bit different. Its a stylised 3D depiction of myself, which was created using 3dsmax.</div>
Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-35554425965804992222016-08-18T14:47:00.000-07:002016-08-19T01:46:27.810-07:00Allosaurus Walk & Run Cycle<div dir="ltr" style="text-align: left;" trbidi="on">
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As a generalist I don't get to do as much animation as I used to so its important for me to keep up with my animation outside work times. I've been meaning to animate a prehistoric creature for a while now so I had quite bit of fun with this one. I've also been working on improving my presentation and production values lately. It's been a good learning experience and hopefully the extra effort shows. The animation was done by me but the model and rigging was done by <a href="https://www.creativecrash.com/maya/downloads/character-rigs/c/dinorig/description#tabs" target="_blank"><span style="color: #0b5394;">Harry Gladwin Geoghegan.</span></a></div>
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-13526278440572159672016-04-30T10:14:00.001-07:002016-04-30T14:55:40.504-07:00CIFF 2016 Animation Masterclasses<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: inherit;"><span style="font-family: inherit;">Last weekend I attended a few animation talks as part of the Cardiff International Film Festival. This was hosted by the Chapter Arts Centre in Canton and organised by <a href="http://www.cardiffanimation.com/" target="_blank"><span style="color: #0b5394;">Cardiff Animation Nights</span></a>. The first talk I attended was by Joanna Quinn, a prize-winning animator and director who's won over 90 awards, including 2 Emmy awards, 4 Bafta awards and a Jury prize at all the major international animation festivals. </span></span><span style="font-family: inherit;">I'd previously only seen a few examples of Quinn's work. This mainly consisted of the short film "<span style="color: #0b5394;"><span style="color: #0b5394;"><a href="https://www.youtube.com/watch?v=daVMrUhAD3E&list=PLF7BADBFDA3FD7021&index=3" target="_blank">Britannia</a>"</span> </span>and like many others, the "<span style="color: #0b5394;"><a href="https://www.youtube.com/watch?v=Q_6LNQ931Eo" target="_blank">Charmin</a>"</span> adverts which are probably her most renowned and widely recognisable work to date. </span><br />
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<span style="font-family: inherit;">The talk showcased Quinn's extensive back catalogue of work, peppered with a few humorous anecdotes and ended with a short demonstration of her work process. After the talk the audience was invited to peruse a selection of her sketchbooks and stills from her films. Her sketchbook work was particularly inspiring and reminded me of one of my favourite Disney artists, <span style="color: #0b5394;"><a href="http://markmcdonnell.blogspot.co.uk/" target="_blank"><span style="color: #0b5394;">Mark Mcdonnell</span></a>.</span></span><br />
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<span style="font-family: inherit;">The second talk I attended was given by Ben Bocquelet,<span style="background-color: white; color: #222222; line-height: 16.12px;"> a French-British animator, director, writer, producer and</span> creator of Cartoon Network's "The Amazing World of Gumball". I'd seen a few episodes of "Gumball" prior to the talk, but struggled to engage with it as much as other new generation Cartoon Network shows such as "Steven Universe, Young Justice' and 'Over the Garden Wall" etc. Unlike those shows though "Gumball" is a mixture of traditional 2D animation, puppetry, photo-realistic CGI, stop motion, Flash animation and live action. The concept and execution of the show is really interesting from an animators point of view hence why I was keen to attend.</span><br />
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Interestingly, Boquelet began by talking about his first job out of University. It was in advertising and apparently didn't go particularly well. He recounted how he would pitch countless ideas/characters but to no avail. Further down the line at his new Cartoon Network job, Boquelet was eventually asked to pitch an idea for a new show. With an abundance of unused and leftover characters from his advertising days, Boquelet simply pitched a show which could incorporate the use of all of them. This would later grow to become the "The Amazing World of Gumball".<br />
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<span style="font-family: inherit;">Towards the end of the talk the audience was treated to a special UK premier screening of an upcoming and un-aired "Gumball" episode called "The Fury". It featured fight scenes depicted in an anime style which were produced by <a href="http://www.studio4c.co.jp/english/" target="_blank"><span style="color: #0b5394;">Studio 4°C</span></a>, a studio famous for producing numerous feature films, OVA's and shorts, my favourite being "Tekkon Kinkreet"and their work on the "Animatrix". </span><br />
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Overall I had a great time at the event and only wish I could have gone to more of the talks/screenings that were being held. I'd like to thank <span style="color: #0b5394;">Cardiff Animation Nights<span style="color: #0b5394;"> </span></span>and all the speakers for putting on a great show. Hopefully we'll have more events like this to look forward to in the future.
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<span style="font-family: inherit;">A big bonus to my new job at Futurium is the varied amount of work that comes our way. It gives me the opportunity to try new things and really flex my artistic muscles. Recently I've worked on a series of children's books called Gem 'N' Huw. </span>Below are a few illustrations I did for the books:</div>
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Emotional education is a hot topic since the release of Pixar's 'Inside Out' as it did such a great job of explaining the complicated topic of emotions. The Gem 'N' Huw books are similarly designed to help educate children about their emotions in a fun and interactive way that can lead to a reduce in negative behavior, improve social skills and promote healthy relationships. To find out more about Gem 'N' Huw visit the <a href="http://moodmwd.com/" target="_blank"><span style="color: #3d85c6;">Moodmwd</span></a> website.</div>
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-35148335096695325292016-02-07T14:26:00.002-08:002016-02-07T14:30:47.276-08:00After Effects Logo Animation<div class="separator" style="clear: both; text-align: center;">
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I've wanted to try After Effects for a while now so I spent this weekend getting to grips with it. I decided to attempt a small logo animation that I'll use at the start of individual animations and future showreels. I used a couple of really useful tutorials to do this which you can find <a href="https://www.youtube.com/watch?v=wr7v626Z9vA" target="_blank"><span style="color: #0b5394;">here</span></a> and <a href="https://www.youtube.com/watch?v=QPNyNMUuR4Q" target="_blank"><span style="color: #0b5394;">here</span></a>, if you want to check them out yourself. Below is the end result with the sound effects included.<br />
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<iframe allowfullscreen="" frameborder="0" height="420" src="https://www.youtube.com/embed/l5lloIbVwn0" width="750"></iframe>Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-83187715924184409702015-08-22T05:15:00.001-07:002016-01-31T11:09:42.858-08:00New Job- Futurium<div class="separator" style="clear: both; text-align: center;">
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For nearly a month now I have been working as a CG Generalist at <a href="http://futurium.co.uk/"><span style="color: #0b5394;">Futurium</span></a>, a Bangor based technology, marketing and design agency. This new job is both a role and industry change for me as I have predominately worked as an animator in the games industry up to this point. As a generalist my day-to-day work is a lot more varied which is a breath of fresh air after working as an animator for three years. I'm also learning a lot of new skills so expect to see a few 3d modelling examples on here in the future. Overall I'm very happy with both the new job and the role change but that doesn't mean I've stopped animating. I'm currently planning a short film which I'm thinking of making using Unity and 3ds Max. More updates on that in the future.</div>
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com1tag:blogger.com,1999:blog-2161899154482044648.post-91051185746318676482015-05-15T13:37:00.000-07:002016-01-31T11:11:26.325-08:00Edge Magazine Studio Profile: Wales Interactive<div style="text-align: left;">
Wales Interactive had a two page spread in Edge this month and I made it into one of the photos. I'm on the far left if you couldn't tell.</div>
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-88064573441104362015-05-03T15:08:00.001-07:002016-01-31T11:27:46.518-08:00Modelling for Animation<div class="separator" style="clear: both; text-align: center;">
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<span style="text-align: left;">As an animator I've been tasked to rig and skin many a character model. Now personally this isn't the most enjoyable task for me but it is very rewarding once you've finally finished a character and it deforms correctly. However the main thing I've learned from all this is just how important edge loop placement is. Incorrect placement can turn a one-day skinning task into a nightmare. A great resource to look at to avoid this is Brian Tindall's </span><a href="http://www.hippydrome.com/" style="text-align: left;"><span style="color: #3d85c6;">'The art of Moving Points'</span></a><span style="text-align: left;">. Its a free online resource thats invaluable for both animators, riggers and modellers alike. It covers correct bipedal deformation and articulation for the body and face, modelling for articulation and articulation theory. Follow the link above to check it out.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8cImkFcoSDBJ3XEZm6PtP8LidN5aEr4ts9y_XjUT4n1TzT0acwd-ODF3XO2wY4Kv-qWXzz5DUs4NhKOa8MAOvIQk1qKife7aHNPqmTssH7xi_HvKgUDz7muzIVmzSIsW68xHnQjMtSJYe/s1600/IMG_2167.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3ABCnMupr9xPKZZRDEP16NsNEt1NbV9yaG_LVLweKnipmx7mncm19JjdUamuC2RCla21ORvzP3iFE3zOxd9yEHm5M-WUfDq1OjksSGrPyqxFCnAq16ocSyC9sHNgLYGverUkN4d3uN8t/s1600/IMG_2183.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="390" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3ABCnMupr9xPKZZRDEP16NsNEt1NbV9yaG_LVLweKnipmx7mncm19JjdUamuC2RCla21ORvzP3iFE3zOxd9yEHm5M-WUfDq1OjksSGrPyqxFCnAq16ocSyC9sHNgLYGverUkN4d3uN8t/s1600/IMG_2183.JPG" width="373" /><img border="0" height="390" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8cImkFcoSDBJ3XEZm6PtP8LidN5aEr4ts9y_XjUT4n1TzT0acwd-ODF3XO2wY4Kv-qWXzz5DUs4NhKOa8MAOvIQk1qKife7aHNPqmTssH7xi_HvKgUDz7muzIVmzSIsW68xHnQjMtSJYe/s1600/IMG_2167.JPG" width="373" /></a>
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Wales Interactive have recently qualified for the ID@Xbox program and so were there exhibiting Soul Axiom. Myself and Wales Interactive have recently parted ways, but it was nice to see the old team and the game in action. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Y39dl3EM6TJlFAKomWsc3dl3JnLdMymBKjbqDkR4styUMhWWaUKL3eJS2vFaQSqo8X-G0jZ6DaAmwMmyEJalXwtwQFA4NLZMTfdMYa5uj5_sMbL3mR7Bq6c6u3gSCAneCZV8AuNCIDti/s1600/IMG_2163.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Y39dl3EM6TJlFAKomWsc3dl3JnLdMymBKjbqDkR4styUMhWWaUKL3eJS2vFaQSqo8X-G0jZ6DaAmwMmyEJalXwtwQFA4NLZMTfdMYa5uj5_sMbL3mR7Bq6c6u3gSCAneCZV8AuNCIDti/s1600/IMG_2163.JPG" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisexQKM6GPgJ94BjfUzcuyuiz65lSBnf5r1cibrGfHNa-MJKb9qytmfjY7qwz190giP0pyBTm-jmF4Kz31wZb5ti95U-vRyG4JrE7wA3ZLnb6TBgis4IrAQqrYlUEeBIow0CAD7M0YdIQw/s1600/P1050578.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisexQKM6GPgJ94BjfUzcuyuiz65lSBnf5r1cibrGfHNa-MJKb9qytmfjY7qwz190giP0pyBTm-jmF4Kz31wZb5ti95U-vRyG4JrE7wA3ZLnb6TBgis4IrAQqrYlUEeBIow0CAD7M0YdIQw/s1600/P1050578.JPG" /></a></div>
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A few parts of the park really reminded me of the game "Bioshock". Especially some of the posters.<br />
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-70239168940283372412014-10-12T08:31:00.001-07:002016-01-31T11:51:47.631-08:00Soul Axiom at EGX 2014<div class="separator" style="clear: both; text-align: center;">
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I was at EGX again this year showing off Wales Interactive's new game 'Soul Axiom'. It was a really fun but tiring couple of days. My personal highlight was being able to get my hands on the soon to be released game 'Evolve'. I got to play as the creature and went up against a few developers from the Alien Isolation team. We saw a large amount of interest at our booth and the Rezzed area in general was packed full of people for the duration of my time there. For anyone who didn't manage to make it to the show this year check out the video below to see a tour of the show floor and what games were on display.<br />
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<iframe allowfullscreen="" frameborder="0" height="440" src="https://www.youtube.com/embed/iF21XgXq5EM" width="780"></iframe>Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-70156769977914445982014-10-12T07:17:00.002-07:002016-01-31T11:48:19.917-08:00Soul Axiom- Official Teaser Trailer<div class="separator" style="clear: both; text-align: center;">
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Here's the trailer for the latest game I've been working on. It's a spiritual successor to Master Reboot and is set in the digital world of Elysia. I was responsible for all the character rigging and animation that you'll see in the following trailer.<span style="color: #0b5394;"></span></div>
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-12670875379750275152014-10-12T06:24:00.002-07:002016-01-31T11:53:30.899-08:00Video Games Ambassador <div class="separator" style="clear: both; text-align: center;">
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So I'm now officially a video games ambassador. VGA's open the door to a whole new world for young people; inspiring the next generation to work in the games industry.<br />
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I initially got involved with the scheme due to the lack of good careers advice that I personally had when I was in school<span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">. </span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">I first decided that I wanted a career in the games industry in my second year of </span><span style="color: #333333; font-family: inherit; line-height: 17px;">S</span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">ixth </span><span style="color: #333333; font-family: inherit; line-height: 17px;">f</span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">orm</span><span style="color: #333333; font-family: inherit; line-height: 17px;">.</span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;"> </span><span style="color: #333333; font-family: inherit; line-height: 17px;">However b</span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">y that time I had already chosen the subjects that I was studying and there was little I could do to change that</span><span style="color: #333333; font-family: inherit; line-height: 17px;">. M</span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">y next step was to find out what my options where. The careers advisor at my school was fairly unhelpful as they had no idea how I might go about entering the games industry as well as possessing an ignorance to the idea that video games in genera</span><span style="color: #333333; font-family: inherit; line-height: 17px;">l </span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">were even a viable career. </span><br />
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<span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">This is why Video Games Ambassadors are needed in schools as they can provide a brief glimpse into the world of the games industry and provide much needed careers advice and guidance. </span><span style="background-color: white; color: #333333; font-family: inherit; line-height: 17px;">If your interested in becoming a video games ambassador or just want to find out more about the scheme then click the following </span><a href="http://www.gamesambassadors.org.uk/" style="background-color: white; font-family: inherit; line-height: 17px;"><span style="color: #0b5394;">link.</span></a>Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-1738074722571343232014-07-12T15:50:00.000-07:002016-01-31T11:56:50.573-08:00WGDS 2014: Gary Napper's Alien Isolation Talk<div class="separator" style="clear: both; text-align: center;">
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Highlights from Garry Napper's Alien Isolation talk at the 2014 Wales Games Development show. Gary Napper- Lead Game Designer at The Creative Assembly spoke about the approach the team took whilst creating the Alien, for the his latest title Alien: Isolation. A very interesting Q&A session also followed. Questions were taken about the upcoming game, as well as a range of issues affecting the games industry at the moment.</div>
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<iframe allowfullscreen="" frameborder="0" height="440" src="https://www.youtube.com/embed/SQ3anfzplDI" width="780"></iframe>Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-79351293115762738052014-07-12T15:19:00.002-07:002016-01-31T12:01:35.326-08:00Prince Charles Studio VisitJust some photos of last weeks visit by Prince Charles to the Wales Interactive studio.<br />
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<br />Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-12411459792086533472014-06-26T14:05:00.001-07:002016-01-31T12:04:12.855-08:00Develop Awards 2014 Finalists- Wales Interactive<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
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<span style="font-family: inherit;"><span style="color: #56606f;"><span style="background-color: white; line-height: 17.2479991912842px;">Wales Interactive has made it as one of the finalists in the 2014 Develop Awards. We are up against some steep competition in our category<span style="font-family: inherit;"> though </span>for such a small studio just making it to the final is a good achievement in my eyes.</span></span><span style="background-color: white; color: #56606f; line-height: 17.2479991912842px;"> 'Talent Investment' is the category that we're placed in and below is a list of all the finalist's joining us. Wish us luck, I think we'll need it.</span></span><br />
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<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;"><b>Finalists</b></span></h3>
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">Creative Assembly</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">Dare To Be Digital – Abertay University</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">Jagex</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">King</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">NFTS Games</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">The Livingstone School</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">Ubisoft Graduate Programme</span><br />
<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.248px;">Wales Interactive</span><br />
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<span style="background-color: white; color: #56606f; font-family: inherit; line-height: 17.2479991912842px;">As a Develop Award's partner, Wales Interactive have also been featured on the Develop website. I'm a frequent visitor to the site, so it was a big surprise to see the face of my boss plastered across the screen. You can read the article by following this <a href="http://www.develop-online.net/analysis/develop-awards-partner-spotlight-wales-interactive">link</a>.</span><br />
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-36376467674329438562014-06-25T11:55:00.000-07:002016-01-31T12:06:47.008-08:00Creative Industries Development Award Winners 2014<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<a href="http://www.clickonwales.org/wp-content/uploads/iwa-inspire-logo-smaller4-299x218.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="iwa-inspire-logo-smaller" border="0" src="http://www.clickonwales.org/wp-content/uploads/iwa-inspire-logo-smaller4-299x218.jpg" /></a>During the weekend Wales Interactive were lucky enough to win an Inspire Wales award for Creative Industries Development. The award is i<span style="line-height: 20.399999618530273px;">n recognition of the opportunities offered within the digital creative industries sector. The Welsh Government created this award to acknowledge a business or project which has successfully exploited creative products or services utilising emerging digital technologies. </span></div>
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<span style="line-height: 20.399999618530273px;">Below is a video of the short-listed nominees in our category, our studio features towards the end of the video:</span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: white; font-family: "lato" , "helvetica" , sans-serif; font-size: 18px; line-height: 31.5px;">Cover art by </span><a href="http://chrisphillipsconcept.weebly.com/" style="background-color: white; border: none; color: #4ecdc4; font-family: Lato, Helvetica, sans-serif; font-size: 18px; line-height: 31.5px; list-style: none; margin: 0px; outline-offset: -2px; outline: 0px; padding: 0px; text-align: start; text-decoration: none;"><span style="border: none; color: #0b5394; list-style: none; margin: 0px; outline: none; padding: 0px;">Chris Phillips</span><!--38--></a></td></tr>
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<span style="font-family: inherit;">Below is the launch trailer for my latest game 'Infinity Runner'. IR has a slight Mirrors Edge vibe to it though one of the main differences and challenges in creating the game is that you can unlock the ability to turn into a werewolf. For me this was new territory because as far as I'm aware not many games have done first-person quadruped animation. I was pretty much prototyping as I went along in order to get the right weight and feel to the character. I was responsible for the character animation and rigging in the following trailer.</span><br />
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Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-21281067261363710782014-05-03T15:35:00.001-07:002016-01-31T12:18:09.246-08:0012 Principles of Animation<iframe allowfullscreen="" frameborder="0" height="310" mozallowfullscreen="" src="//player.vimeo.com/video/93206523" webkitallowfullscreen="" width="760"></iframe> <br />
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Thought I would share this charming animation explaining the 12 principles. Its a really great piece and was created by by animator/motion artist <a href="http://vimeo.com/centodesign"></a><a href="http://vimeo.com/centodesign"><span style="color: #3d85c6;">cento lodigiani</span></a>.Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-66045549812910700112014-04-05T08:27:00.001-07:002016-01-31T12:20:29.856-08:00Oculus Rift Developers<div class="separator" style="clear: both; text-align: center;">
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<span class="fbPhotoCaptionText">Look what's arrived at the studio! Wales Interactive will now be supporting the Oculus Rift. More importantly I finally got the chance to try it out, yay! A bit dissapointed I succumbed to the motion sickness though.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXBGRDLUQDoRgdTt42kSTEsu1mg-w2zlkBx-LLlwSCOndNqxiCMHttwIEZBsyR-RmJa5WdY6-N0cZuoohknghq3Q2onTVcp185UlMhnmiFn0rtw-o_SCc_QKPsGbFLv1qjLZ8ojIG1bTfx/s1600/Oculus+Rift+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="820" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXBGRDLUQDoRgdTt42kSTEsu1mg-w2zlkBx-LLlwSCOndNqxiCMHttwIEZBsyR-RmJa5WdY6-N0cZuoohknghq3Q2onTVcp185UlMhnmiFn0rtw-o_SCc_QKPsGbFLv1qjLZ8ojIG1bTfx/s640/Oculus+Rift+2.jpg" width="780" /></a>Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-51207043912664715772014-03-11T16:39:00.000-07:002016-01-22T15:03:10.665-08:00Top 10 Books for CG AnimatorsOver the years I have built up a large collection of books related to Games and Animation. Some invaluable and others more a shelf filler. With that in mind I have compiled a list of 10 must-have books for CG animators. These are in no particular order:
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<strong>The Animators Survival Kit</strong></div>
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Most animators would consider this an essential animation resource. You will find it on most similar lists and for good reason. It is clear, consise and does better than probably any other book at conveying the knowledge and overall essense of animation. The book includes a short history of animation, the 12 principles, walks, runs, dialogue and much more. Not everything in this book translates well into the 3D though, so just be wary of that. Find it <a href="http://www.amazon.co.uk/Animators-Survival-Kit-Richard-Williams/dp/0571238343/ref=sr_1_1?s=books&ie=UTF8&qid=1394393662&sr=1-1&keywords=animators+survival+kit"><span style="color: #6fa8dc;">here</span></a><span style="color: #6fa8dc;">.</span></div>
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<strong>Stop Staring- The Art of Facial Modelling and Animation</strong></div>
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As you might of realised from the title, this is more of a specialist book focusing on the facial side of animation. It's a 396 page guide on a range of topics including facial animation, lip syncing, facial rigging, facial anatomy and Python scripting. It also includes sections on facial modelling, but I have been told by other artists that some of the techniques included are a bit outdated. So maybe look elsewhere for that. Find it <a href="http://www.amazon.co.uk/Stop-Staring-Facial-Modeling-Animation/dp/0470609907/ref=sr_1_1?s=books&ie=UTF8&qid=1394394254&sr=1-1&keywords=stop+staring"><span style="color: #6fa8dc;">here</span></a><span style="color: #6fa8dc;">.</span><br />
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<strong>How to cheat in Maya/ 3ds Max</strong><br />
Includes step-by-step walkthroughs of essential techniques every animator needs to know. Part of the "How to cheat" series, both these books take you through their <span data-dobid="hdw">respective programs interface and tools, as well as a range of animation techniques including character animation, pose-to-pose blocking, facial animation, fixing gimbal lock and much more. </span><span data-dobid="hdw">The book also includes free and easy-to-use rigs that would look great on any showreel. A new version comes out every year so be careful which one you buy, as there are a few different versions on amazon at the moment. </span>Find them <a href="http://www.amazon.co.uk/How-Cheat-Maya-2014-Techniques/dp/0415826594/ref=sr_1_1?s=books&ie=UTF8&qid=1394396235&sr=1-1&keywords=how+to+cheat+in+maya"><span style="color: #3d85c6;">here</span></a> and <a href="http://www.amazon.co.uk/How-Cheat-3ds-Max-2014/dp/0415842743/ref=sr_1_1?s=books&ie=UTF8&qid=1394396288&sr=1-1&keywords=how+to+cheat+in+3ds+max"><span style="color: #3d85c6;">here</span></a><span style="color: #3d85c6;">.</span><br />
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<strong><strong>Body Language- Advanced 3D Character Rigging </strong></strong><br />
Apparantly this book<strong> </strong>was first released in 2007, which might explain the front cover. Put that aside and you will realise that this is a brilliant book for any character TD and despite its age is still one of the most in-depth and worthwhile rigging resources available. It covers basic rigging concepts, IK spline spine setups, custom stretchy FK/IK arms, legs and reverse foot techniques, facial deformation/blendshapes, eye setups and muscle systems. Find it <a href="http://www.amazon.co.uk/Body-Language-Advanced-Character-Rigging-ebook/dp/B002SDRT3S/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1394399124&sr=1-1-catcorr&keywords=body+language+animation+book"><span style="color: #3d85c6;">here</span></a><span style="color: #3d85c6;">.</span><br />
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<b><br /></b><b>Timing for Animation </b>
First published in 1981, this is an updated version that covers both modern digital production methods and the basic principles that apply to 2D, 3D and stop motion. Includes practical guides for correct spacing and timing in common situations and how to infuse weight, mood and power into your animations. Also covers key techniques like squash and stretch, animated cycles, overlapping and anticipation. Find it <a href="http://www.amazon.co.uk/Timing-Animation-Harold-Whittaker/dp/0240521609/ref=sr_1_1?s=books&ie=UTF8&qid=1394412730&sr=1-1&keywords=timing+for+animation"><span style="color: #3d85c6;">here</span></a><span style="color: #3d85c6;">.</span><br />
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<strong>Force- Dynamic Life drawing for animators </strong><br />
Like many on this list, this book will probably benefit 2D animators more, but it is still incredibly helpful to any CG animator. It covers how to create strong forceful poses, line of action and how to use straight and curved lines to show the direction of force in the body. All this helps to create better thumbnails and better animation poses. It is informative, concise, and
packed full of inspirational illustrations. It also teaches about human anatomy which is key knowledge for any animator or rigger. Find it <a href="http://www.amazon.co.uk/gp/product/0240808452/ref=s9_simh_gw_p14_d1_i2?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-2&pf_rd_r=1ZBN7QYXC0AHNC382XEF&pf_rd_t=101&pf_rd_p=455344027&pf_rd_i=468294"><span style="color: #3d85c6;">here</span></a><span style="color: #3d85c6;">.</span><strong></strong><br />
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<strong>Force- Animal Drawing</strong><strong></strong><br />
Another book in the Force series. This is an excellent guide to animal drawing with a specific focus on force, form and shape. It is similar to the previous book, but I personally prefer this book as it explores in greater depth the anatomical side of its subject. It explores in great detail the different types of animal anatomy and how this creates different animal locomotion classes within the animal kingdom. It is fairly detailed but is supported in great success by a mix of traditional hand-drawn studies, exaggerated observational illustrations and still photographs. Find it <a href="http://www.amazon.co.uk/Force-Drawing-locomotion-concepts-animators/dp/0240814355/ref=sr_1_sc_1?s=books&ie=UTF8&qid=1394573036&sr=1-1-spell&keywords=force+animal+locomtion"><span style="color: #6fa8dc;">here</span></a><span style="color: #6fa8dc;">.</span><br />
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<strong><strong>Directing the Story</strong></strong><br />
I wasn't entirely confident about this purchase at first, but this quickly faded once I realised how detailed and in-depth this book truely was. It demonstrates professional visual storytelling techniques, that all animators should learn, in a simple graphic novel style. It is a comprehensive look at the art and craft of storytelling that will benefit animators, storyboard artists and filmmakers alike. Find it <a href="http://www.amazon.co.uk/Directing-Story-Professional-Storytelling-Storyboarding/dp/0240810767/ref=sr_1_1?s=books&ie=UTF8&qid=1394573358&sr=1-1&keywords=directing+the+story#_"><span style="color: #3d85c6;">here</span></a><span style="color: #3d85c6;">.</span><br />
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<strong>Mocap for Artists</strong></div>
Motion capture has now become a prevelent part of animation, especially in Video Games, so it is more important than ever for animators to learn. There aren't many good books out there on the subject, but this seemed the best out of the small amount on offer. Demo files and tutorials provided on the companion CD deliver first-hand
experience with some of the core processes.
Find it <a href="http://www.amazon.co.uk/MoCap-Artists-Workflow-Techniques-Capture/dp/0240810007/ref=sr_1_1?s=books&ie=UTF8&qid=1394574999&sr=1-1&keywords=mocap+for+artists#_"><span style="color: #6fa8dc;">here</span></a><span style="color: #6fa8dc;">.</span><br />
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<strong>Eadweard Muybridge- the human and animal locomotion photographs</strong></div>
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This is an 804 page monster of a book that covers the life and work of Muybridge, a pioneer in visual studies of human and animal locomotion. This book is his complete collection of motion studies and is a treat for any animator. It is rather expensive and has actually doubled in price since I bought it, making this more of a luxury than other books on this list. However if you can afford it, definately think about investing in this amazing collection. Find it <a href="http://www.amazon.co.uk/EADWEARD-MUYBRIDGE-LOCOMOTION-PHOTOGRAPHS-Hardcover/dp/B0068GAREY/ref=sr_1_5?s=books&ie=UTF8&qid=1394577019&sr=1-5&keywords=Eadweard+Muybridge-+the+human+and+animal+locomotion+photographs"><span style="color: #3d85c6;">here</span></a><span style="color: #3d85c6;">.</span></div>
Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0tag:blogger.com,1999:blog-2161899154482044648.post-64570840864651732402014-01-16T08:23:00.000-08:002016-01-31T12:24:35.582-08:00Stewart Rig<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH2wgGTPBcTxws2beX3YX_4Uk7Stkj-ri9DAoUY-mRY2HU8cIczdiS6Vfv1Ls22jxuNHJ3MGiFfx1qjd7kxqZWihkMX3qaWETKknJzaF14Y6xs1P9qvz-TtPZsKRsGptiHkQVcb8MwrVZn/s1600/Stewart-Free-Maya-Rig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="520" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH2wgGTPBcTxws2beX3YX_4Uk7Stkj-ri9DAoUY-mRY2HU8cIczdiS6Vfv1Ls22jxuNHJ3MGiFfx1qjd7kxqZWihkMX3qaWETKknJzaF14Y6xs1P9qvz-TtPZsKRsGptiHkQVcb8MwrVZn/s640/Stewart-Free-Maya-Rig.jpg" width="780" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">So I
recently started using the Stewart rig as I've wanted to try it out for a while now. It’s the new rig by Animation Mentor and it’s specifically
designed for body mechanics, hence why there’s no mouth. As of late I've mostly been animating body mechanic pieces, so this rig sounded right up my alley and I
was not disappointed. It’s a brilliant rig and I have been having a lot of fun
using it. Here are a couple of quick animations I've done so far just to try it out.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Most people will know where to get the rig but I'll post the link </span><a href="http://www.animationmentor.com/free-maya-rig/"><span style="color: #0b5394; font-family: "arial" , "helvetica" , sans-serif;">here</span></a><span style="font-family: "arial" , "helvetica" , sans-serif;"> anyway just in case. I'll definitely be using this rig again, so expect more in the near future.</span>Mark Davies Animationhttp://www.blogger.com/profile/07305571289882148986noreply@blogger.com0