Modelling for Animation
As an animator I've been tasked to rig and skin many a character model. Now personally this isn't the most enjoyable task for me but it is very rewarding once you've finally finished a character and it deforms correctly. However the main thing I've learned from all this is just how important edge loop placement is. Incorrect placement can turn a one-day skinning task into a nightmare. A great resource to look at to avoid this is Brian Tindall's 'The art of Moving Points'. Its a free online resource thats invaluable for both animators, riggers and modellers alike. It covers correct bipedal deformation and articulation for the body and face, modelling for articulation and articulation theory. Follow the link above to check it out.
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